Archive for the ‘Fantasy Basics’ Category

Balancing Fun and Realism

6 Comments
February 4th, 2010 by
Categories: Fantasy Basics

With any game — not just fantasy — there is a precarious balance between being fun and being realistic.

Think about sports video games: Most games have two settings — the actual game and an “arcade” style game. The arcade game is much simpler — the plays are standardized, the buttons are limited. If you’ve never played the game before, you are much more likely to have fun with the arcade style, just because it is more straightforward. The trade-off, of course, is that you sacrifice some realism from the main game to make it easier to play.

With fantasy sports, I think in general there is a tendency to want to make things more realistic. Leagues are always wanting to add more categories because there is some element of real baseball that is not being perfectly modeled by the fantasy game. We know that real teams roster middle-relievers and not just closers, so we add holds. We know we are leaving out defense…maybe adding errors will help?

Or maybe we just need one stat category: How about just using WAR for both hitters and pitchers? Using that one stat is probably a more realistic reflection of value than any combination of others.

The downside of those more realistic 9×9 and 10×10 leagues is that you lose the simplicity. And the downside of the uber-stat like WAR is that you lose the fun. Fantasy is about balancing realism and fun.

Fantasy baseball in its most common forms (4×4 and 5×5) is a pretty fun game. It also does a decent job of reflecting reality: Albert Pujols and Joe Mauer are valuable both in real life and in fantasy. Carlos Silva is worthless in both.

But I’m curious: Are there any rule changes that can improve realism without detracting from the simplicity of the current game? Are there any changes that would make fantasy baseball more fun without compromising its realism?

Auction or Draft?

No Comments
February 9th, 2009 by
Categories: Fantasy Basics, Strategy

There are two principal ways that fantasy leagues select players: auctions and drafts. The basic strategy for either of these leagues is the same. You want to acquire the greatest value of players (relative to replacement levels) on your team. However, there are some finer points of strategy that do differ between auctions and drafts.

Auctions

Auctions are the original method for picking fantasy teams. The idea is simple: Each owner is given a certain amount of imaginary money. Since the money isn’t real, the amount could be $5000 or $5 million, but typically it’s around $260 per team. Owners then bid on players in $1 increments, with player values usually ranging from about $50 to $1.

Team Construction
The main concern at an auction is how to construct a team. Do you spend all of your money on three or four top players, and then fill in with $1 sleeper picks? Do you take a more balanced approach, refusing to spend more than $25-30 on any one player? Or do you just take whatever players you feel are being undervalued by the other teams?

All of these strategies can work, and there could be owners at your auction employing all of them.

Nominations
With an auction, teams take turn nominating players for bidding. Often, teams will choose to nominate a player they don’t really want, hoping that other teams will be willing to spend money and a roster spot on that player. Sometimes you want to nominate a player that you do want early, just to make sure that you have the money to spend on them.

Running Up the Bid
In an auction, it’s to your advantage for other teams to overplay for players. While sometimes this will happen naturally, there are times where you might want to get involved yourself. If you suspect that an owner who currently has the high bid on a player would be willing to go higher, maybe you choose to raise the bid.

Obviously, there’s risk involved, since you could win a player that you didn’t really want. But there’s also some reward if you can empty out an opponent’s bank account and fill a spot on his team.

Drafts

The draft is a bit simpler than the auction, which might be the reason for its rising popularity. With a draft, teams take turns picking players. The order that teams choose reverses each round, so that whichever team picks last in the first round then picks first in the next.

Timing
The main strategy that I see when drafting is trying to time when to pick someone. “If I don’t take that player now, will he still be available in the next round?” This can be an especially hard decision for teams that pick first (and last) in a round, because they will have to wait for 22 picks before they get another selection.

Teams might be waiting to draft a player because they think no one else will take him at that point in the draft. Even if you think that player is the best pick, you can maximize your value by taking someone else now (provided you still get the first player later).

Team Balance
We noted that the auction format gives you the flexibility to take whichever players you want, provided you are willing to pay for them. Given the option some teams will spend most of their money on a few top players and then grab the leftovers at the end of the process.

However, the draft requires that every team takes a balanced approach. Everyone gets one first round player, one second round player, etc. While this is a restriction that eliminates some of the strategies you have in an auction, it also requires some additional thinking.


Conclusion
Given the choice, I will always pick an auction over a draft. I realize it’s a little easier and faster to do drafts (especially online), but I still don’t think they can match an auction’s flexibility.