Archive for the ‘Strategy’ Category

Draft Deflation

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March 31st, 2009 by Mays
Categories: Strategy

The Price Guide only accounts for draft inflation and deflation from one source: keepers. With keepers, it’s assumed that the players being kept will be paid prices below what they are worth (deflation). With owners having extra money, the prices of the remaining players at the draft go up (inflation).

While that may be the most obvious example of inflation at a fantasy auction (and the easiest to quantify), I think there are other real factors that will cause prices to vary from what the Price Guide projects.

I can come up with at least these reasons:

Varying Projections
Each owner comes to the draft with their own set of dollar values in mind. The values for the top tier should be pretty consistent from owner to owner. Everyone should have Hanley Ramirez valued near the same spot. There won’t be much difference of opinion about what to pay for Grady Sizemore.

But what about Victor Martinez? Some owners will be scared by the lack of power last year. Others will disregard 2008 as a season lost to injury, and bid based on his performance in 2007 and before. There could easily be a wide range of opinions that vary by $10-20 in value.

Since people are less likely to agree on which players should make up the lower tiers, the bidding will typically stop below the projected values. A player you have valued at $10 might not be valued higher than $5 by anyone else, which means you should win his services at $6 with a $4 “savings.”

Keep repeating that scenario of saving a few bucks on every player in the latter part of a draft and you will see that there’s systemic deflation on these players.

The Sleeper Mentality
Everyone loves sleepers. For some reason, there are certain players who captivate the attention of fantasy owners each year.

The result of this infatuation is that we become so absorbed with these players that we will pass up higher valued players in favor of our favorite sleeper picks. “Why should I pay $10 for that guy when I can pay $1 for my sleeper — and potentially be rewarded with a $25 player?”

Now, the $25 outcome might not be the most likely, but the high-upside sleeper is still more appealing to us than a safe $10 player. And, in the end, the $10 player will probably go for less than $10, as people are banking on grabbing a breakout player later.

So there are a couple of major factors that play a role in deflating the value of players, especially lower-tier players. Just like with keepers, though, this deflation must be balanced by an equal amount of inflation elsewhere. A fantasy auction is a closed system with a set amount of money and a set amount of goods (i.e. baseball players). If less money is spent in one area, it must be spent somewhere else.

Low Investment Mound Aces, Part I

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March 11th, 2009 by Mays
Categories: LIMA, Strategy

Over a decade ago, Ron Shandler introduced a strategy he called the LIMA Plan (Low Investment Mound Aces). The idea is simple — focus most of your money at the auction on acquiring top hitters and closers. Then add in a few cheap starters with strong peripheral stats. Specifically, look for:

K/BB above 2.0
K/9 above 6.0
HR/9 below 1.0

It’s a strategy that has continued to be suggested over the years, but does it really work? Here are a couple of things to keep in mind:

More fantasy owners are aware of peripheral stats.
The fantasy game has changed since 1998, and one of the biggest changes has been the merger of statistical baseball analysis with fantasy baseball analysis. Ron Shandler himself has been one of the pioneers in this area as a whole statistical toolbox for evaluating players for fantasy has been added.

Fantasy players are more aware of some of the signs that a pitcher is ready to break out. Don’t expect the price on those players to fit with a “low investment” strategy.

5×5 leagues raise the price on LIMA starters
Shandler originally suggested the LIMA plan for 4×4 leagues — leagues that only count W, S, ERA, and WHIP. In a 4×4 league, owners aren’t necessarily concerned with the number of strikeouts a pitcher gets.

In 5×5, owners are already focused on high-strikeout pitchers so that they can compete in that category. With two of the three LIMA skills (K/9 and K/BB) affected by strikeouts, players that meet the qualifications will probably be highly valued by other owners, regardless of strategy. And that means you’ll have a hard time finding cheap starters that meet the qualifications.

Strikeouts, walks and homeruns are only part of the equation.
It is certainly valuable to look at how well a pitcher does at striking out batters, avoiding free passes, and preventing the long ball. However, those things aren’t the only indicators of future success.

More and more people are seeing the importance of also looking at how a pitcher does on balls that are put into play. Did a pitcher allow a high batting average on balls in play (BABIP) that is likely to drop this year? Is he able to induce hitters to hit groundballs? These other factors need to also be examined when looking for pitcher success.

With those caveats in place, I find the following pitchers who fit the LIMA qualifications for 2009. I’ve grouped them based on their dollar values in past years and what is projected for them this year:

Already Good, Could Be Great
Josh Beckett
Matt Cain
A.J. Burnett
Joba Chamberlain
Felix Hernandez

True LIMA Pitchers Projected to Improve
Jonathan Sanchez
Kevin Millwood
Andy Pettitte

LIMA Pitchers with No Projected Improvement
Adam Wainwright
Matt Garza
Gil Meche
Paul Maholm
Randy Wolf
Wandy Rodriguez
Jorge De La Rosa

LIMA Pitchers Projected to do Worse
Jon Lester
John Danks

We’ll continue this series by looking at each group in a little more detail.

Dealing with Bench Players

9 Comments
March 9th, 2009 by Mays
Categories: Strategy, Theory

As the fantasy draft season heats up, a common question I get is how to deal with bench spots when building dollar values in the Price Guide. My common answer to that query is, “I don’t know.”

By definition, a bench player is not contributing any stats to your team. That means, in theory at least, that a bench player is worth nothing.

In real life (real fantasy life, I guess) that isn’t the case. Players that you draft as starters will get hurt. Others will underperform. It is very likely that some of the guys that you draft for your bench will see a significant amount of time in your lineup, contributing stats toward your totals. Some bench players will have a non-zero dollar value, which is why owners will pay more than the minimum for them at the draft.

So how do we quantify the value of bench players? Here are a couple of tips for dealing with the issue:

Reserve some money
When you enter your league’s salary cap in the Price Guide, you might try lowering the amount to compensate for what owners spend on their bench. Suppose your league has a $260 cap that is also spent filling five bench spots. Maybe you only enter $250 into the Price Guide — allocating $2 per bench spot.

The average amount that teams spend on their bench players will vary depending on the league’s rules, so there’s no magic amount to allocate. Past drafts should give you a rough idea of how much you need to hold back, though.

Enter more starters
For a league with daily lineup changes, it’s common to keep a couple of extra SP on your bench, which you rotate in on days they are pitching.

If this is a widespread strategy in your league, then these players are essentially starters, and you can consider them as starters in the Price Guide. For a league that starts 4 SP with teams average 2 SP on their bench, you might just enter 6 SP into the Price Guide.

This also works for hitters, but teams aren’t able to rotate bench players in as consistently as they can for pitchers. If an average team in your league has three hitters on their bench, you might add one extra Utility starter to compensate for the combined contributions of those three bench players.

Inflate starter values
For leagues with large benches, you might notice that the deep draft pool makes teams spend a little more on starters. If this is the case for you, you might inflate the values of starters by a certain amount, say 10%. Just copy and paste the Price Guide results into a spreadsheet, and you should be able to tweak the prices until they make sense.

I really don’t like to advocate playing with the dollar values until they look the way you want them. When there are discrepancies between the projected values and what happens at auction, my preferred solution would be to identify the factors that cause the differences, so that the values are computed as accurately as possible. But the effect of bench players seems like a really difficult thing to quantify.

Does anyone else have any solutions for how to handle bench players?

Two Sets of Dollar Values

6 Comments
March 2nd, 2009 by Mays
Categories: Strategy

Ron Shandler suggests bringing two sets of dollar values to your fantasy draft — projected values (what you think players are worth) and market values (what your league thinks they are worth):

The variance between projected value and market value is where you will find the greatest strategic advantage. If a player’s market value is far greater than projected, you can immediately cross the player off your target list and employ tactics to inflate his purchase price. If projected is greater than market, these are opportunities for you to try to build some profit into your roster.

Sounds like good advice to me. However, market value can be a hard thing to predict. Average Draft Position is a good place to start, and from there you can throw in a little bias for the hometown team. Maybe you tack on a little bit for guys who are dominating spring training.

But by and large you can still expect to be wrong on a lot of market values. There are always players drafted at prices that catch me completely by surprise. I find owners running up the price on a sleeper that I thought would go for single digits. I throw out a name that I think people are going to jump on and get nothing but crickets.

So don’t expect the market values to be something you can strictly depend on while drafting. But, with a little common sense and a bit of flexibility, having two sets of prices can still prove helpful.

Tiering Up, Part II

4 Comments
February 25th, 2009 by Mays
Categories: Strategy

Yesterday, I talked about how splitting players up into tiers before a fantasy draft can be a useful exercise. Today we’ll look at some of the problems that tiers can create.

Consider the 3B values the CHONE projections give for a standard fantasy league:

Alex Rodriguez $43
David Wright $41
Aramis Ramirez $19
Garrett Atkins $19
Chipper Jones $12
Ryan Zimmerman $12
Chris Davis $10
Kevin Youkilis $10
Adrian Beltre $9
Edwin Encarnacion $9
Chone Figgins $8
Aubrey Huff $7
Troy Glaus $7
Ian Stewart $6
Evan Longoria $5
Carlos Guillen $5
Mark Reynolds $4
Jorge Cantu $4
Hank Blalock $2
Alex Gordon $1
Kevin Kouzmanoff $1
Melvin Mora -
Mike Lowell -

We’ve decided that there’s clearly a top tier of A-Rod and Wright — no one else is valued at even half of their prices. The second tier is also easily demarcated by a $7 drop after the next two players, Ramirez and Atkins.

But do you see any tiers after Atkins? I’m seeing a pretty steady decline from $12 to $1.

Let’s say we decide to split the remaining players into roughly equal-sized groups, drawing the line between Troy Glaus and Ian Stewart. That gives nine players from $7-12 and eight from $1-6.

But does it make sense to say that a $6 player is closer to a $1 player than he is to a $7 player? That would be prefering a $5 difference to a $1 gap, which doesn’t seem logical to me.

This is the problem with tiers: They work fine for about the upper 20-25% of players, where you can find clear separations between groups of players. But for most of the draft, there just aren’t big gaps in value between players. In these situations, I’d argue that attempting to separate players based on arbitrary dollar value cutoffs does more harm than good.

Tiers of Common Traits
So what can we do for players in the mid-to-late rounds of a draft? One idea is to group players by similar traits instead of strictly relying on dollar values. For example, with the 3B above, we might form a fantasy tier of Solid Yet Possibly Declining Veterans with Chipper, Beltre, Glaus, Guillen, Mora, and Lowell. We might form a Young, High Risk/Reward Tier with Davis, Stewart, and Longoria.

With tiers formed by common characteristics, you can get some insight that you don’t get with value tiers. If your early picks at other positions were geared towards players with lots of upside (and downside), maybe you should draft the best available 3B in the Veteran Tier. A consistent performer like Beltre can bring some balance and stability to your team.

If you have played it safe in the early rounds, maybe now is the time to take some risks. I highly doubt Longoria will still available, but Ian Stewart is an intriguing player if he gets some playing time. Why not roll the dice and and see if you can grab a bargain?

Stat Category Tiers
Maybe we go a slightly different route and form tiers based on common statistical contributions, while relaxing the positional requirements. We make a tier called Late Speed Options that has Figgins, Pierre, and Taveras. There’s a Good Batting Average Tier with Polanco, Loney, Kendrick, and Helton.

Suppose you get near the end of the draft and your team is looking light on AVG. You have an OF spot open and a MI spot available, so you can look in the Good Batting Average Tier for the best player left that you can put in one of those two spots. That player might not be the highest player on your overall draft board, but he could still be the best choice for your team.

Do you see any other ways to divide up players into meaningful tiers?

Tiering Up, Part I

13 Comments
February 24th, 2009 by Mays
Categories: Strategy

I imagine that most people are already aware of the concept of tiers — the idea of placing players into groups with similarly valued players.

Today, I’m going to look at what I consider to be the benefits of using tiers for your draft preparation. I’ll address some of the problems with tiering tomorrow.

So what’s to like about tiers? Well…

Tiers recognize that projections are far from exact.
In fantasy, it doesn’t really matter much if your projections have Alex Rodriguez valued at $43.48 and David Wright at $42.21. At the end of the year, either one has essentially the same probability of outearning the other.

Ron Shandler has noted that even the best projections will only fall within +/- $2 of what a player earns about 46% of the time for batters and 37% of the time for pitchers. With that margin of error, it’s not a big deal to go to $45 on David Wright. It’s not the end of the world if you stop at $40 for A-Rod.

With tiers, we don’t make a big deal about that $1 difference in their projections. We put A-Rod and Wright in the same tier. We know there are pros and cons with either one, but we also recognize that they are very similar in value.

Tiering recognizes that the important thing is realizing that both players should be valued somewhere around $40+.

Tiers show where there are gaps in value.
So we have put A-Rod and Wright in the $40+ Tier. What is the next tier of 3B? According to CHONE, it’s Aramis Ramirez and Garrett Atkins, both at $19. (See note on Longoria below.)

That’s less than half of the value of our top tier players! In draft terms, we’re dropping from early first round players to somewhere in the fourth round. Below these two $19 players is another $7 drop down to Chipper Jones at $12.

Mind the gap!

These gaps between tiers is especially important information in a draft: Let’s suppose it’s your pick, and you are choosing between Atkins and Brian Roberts. You have Roberts ranked marginally higher than Atkins. Your 2B rankings have Brandon Phillips, Dan Uggla, and Robinson Cano ranked just below Roberts — all in the same tier. Atkins is the only remaining player in his tier at 3B.

Although Roberts is projected to be worth more, in this situation, you might consider taking Atkins over him. The values are close, and there are other 2B options in the same tier as Roberts.

All else being equal, you should prefer to pick a player at the bottom of one tier over a player at the top of another.

The main things to take away from tiers are that they can help you to mentally group similar players, and they can show you where gaps lie between players at each position.

But are there situations where tiers don’t work? That will be our topic tomorrow.


*”What about Evan Longoria?” you ask. “He’s been going for $25-30 in auctions.” Well, for this example, I’m just using the CHONE projections, and CHONE puts Longoria at $5 in a standard mixed league. “Five dollars?!”

Now, I’m not saying that I agree or disagree with that projection, but it does give me pause… There could be some very disappointed Longoria fans this year.

Auction or Draft?

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February 9th, 2009 by Mays
Categories: Fantasy Basics, Strategy

There are two principal ways that fantasy leagues select players: auctions and drafts. The basic strategy for either of these leagues is the same. You want to acquire the greatest value of players (relative to replacement levels) on your team. However, there are some finer points of strategy that do differ between auctions and drafts.

Auctions

Auctions are the original method for picking fantasy teams. The idea is simple: Each owner is given a certain amount of imaginary money. Since the money isn’t real, the amount could be $5000 or $5 million, but typically it’s around $260 per team. Owners then bid on players in $1 increments, with player values usually ranging from about $50 to $1.

Team Construction
The main concern at an auction is how to construct a team. Do you spend all of your money on three or four top players, and then fill in with $1 sleeper picks? Do you take a more balanced approach, refusing to spend more than $25-30 on any one player? Or do you just take whatever players you feel are being undervalued by the other teams?

All of these strategies can work, and there could be owners at your auction employing all of them.

Nominations
With an auction, teams take turn nominating players for bidding. Often, teams will choose to nominate a player they don’t really want, hoping that other teams will be willing to spend money and a roster spot on that player. Sometimes you want to nominate a player that you do want early, just to make sure that you have the money to spend on them.

Running Up the Bid
In an auction, it’s to your advantage for other teams to overplay for players. While sometimes this will happen naturally, there are times where you might want to get involved yourself. If you suspect that an owner who currently has the high bid on a player would be willing to go higher, maybe you choose to raise the bid.

Obviously, there’s risk involved, since you could win a player that you didn’t really want. But there’s also some reward if you can empty out an opponent’s bank account and fill a spot on his team.

Drafts

The draft is a bit simpler than the auction, which might be the reason for its rising popularity. With a draft, teams take turns picking players. The order that teams choose reverses each round, so that whichever team picks last in the first round then picks first in the next.

Timing
The main strategy that I see when drafting is trying to time when to pick someone. “If I don’t take that player now, will he still be available in the next round?” This can be an especially hard decision for teams that pick first (and last) in a round, because they will have to wait for 22 picks before they get another selection.

Teams might be waiting to draft a player because they think no one else will take him at that point in the draft. Even if you think that player is the best pick, you can maximize your value by taking someone else now (provided you still get the first player later).

Team Balance
We noted that the auction format gives you the flexibility to take whichever players you want, provided you are willing to pay for them. Given the option some teams will spend most of their money on a few top players and then grab the leftovers at the end of the process.

However, the draft requires that every team takes a balanced approach. Everyone gets one first round player, one second round player, etc. While this is a restriction that eliminates some of the strategies you have in an auction, it also requires some additional thinking.


Conclusion
Given the choice, I will always pick an auction over a draft. I realize it’s a little easier and faster to do drafts (especially online), but I still don’t think they can match an auction’s flexibility.

Keeping Better Players

11 Comments
January 21st, 2009 by Mays
Categories: Keepers, Strategy

Should you favor keeping better players, even if they represent a smaller savings? This issue came up in the comments on “How Do You Decide On Keepers?” and I want to spend some time addressing it.

Let’s stick with the Justin Morneau example from last time–a $20 player who can be kept at $14. And let’s pretend that we also have David Wright available at $42–the exact amount that what we have him projected at. We can either keep Morneau and save $6 or lock up Wright for no savings.

Which one of those would you keep?

Wright is definitely the better player, and our team is better with Wright than with Morneau. But this isn’t actually an either/or situation, because our final team isn’t based just on who we keep. Keeping Morneau doesn’t prevent us from drafting Wright, and keeping Wright doesn’t preclude drafting Morneau.

So we are concerned not just with how much our keepers are worth, but also with the value of players we can acquire at the draft if we kept certain players.

If we keep Morneau and draft Wright for $42, we have saved $6 overall. If we keep Wright at $42 and draft Morneau for $20, we haven’t saved anything. Keeping Morneau seems to be the better deal.

Inflation
That ignores inflation, though. Keeping players always creates inflation, and inflation has a greater effect on the top-tier players (see “Should Inflation Affect Your Keeper Choices?“). Thinking back to high school algebra, we can solve a simple equation to find the point where inflation makes keeping Wright or keeping Morneau equal propositions (i.e. the cross-over point):

$42x + $14 = $20x + $42
$22x = $28
x = 1.27

So if inflation is 27%:

We can keep Morneau at $14 and draft Wright for $53 ($42 * 1.27), paying $67 for $62 of value.

Or we can keep Wright at $42 and pay $25 for Morneau ($20 * 1.27), also paying $67 for the same $62 value.

If inflation is any amount above 27%, Wright is the better deal, even if he isn’t kept below value. But any amount below 27% favors Morneau.

The Bottom Line
I doubt most leagues have 27% inflation, except for ones that lets teams keep players for extremely long time periods at their original prices. (I’m picturing a league where Hanley Ramirez and Johan Santana are $1 keepers…) If that’s the case, then it’s unlikely that you are thinking about keeping Wright at $42.

I’m guessing that inflation in the typical keeper league is closer to 10-15%. At that rate, I think Morneau is still the easy choice.

How Do You Decide on Keepers?

5 Comments
January 19th, 2009 by Mays
Categories: Keepers, Strategy

Let’s suppose that you have Adrian Beltre available to be kept at $5 and Justin Morneau at $14. Using CHONE’s projections in the Price Guide, those players would be worth $10 and $20 respectively in 2009. (For the moment, we’re assuming that both players have an equal probability of meeting their projections.) If you can only keep one, which player do you keep?

Deciding on keepers involves comparing two things: how much a player costs to keep and how much we expect that player to be worth. The player’s keeper cost will be determined by our league’s rules. The player’s expected value will come from our projections.

So for our two players, which one is the better deal?

From one perspective, keeping Morneau saves you $6 of value ($20 – $14) and keeping Beltre nets an extra $5 ($10 – $5). That would favor Morneau.

On the other hand, Beltre’s price represents a 50% savings ($5 / $10), while Morneau only saves you 30% ($6 / $20). Advantage Beltre.

Keep in mind that the goal of the draft is to walk out having accumulated the most value with the $260 you have to work with. Every time you draft a player below what they are worth, you are allowing yourself to get more than $260 worth of talent.

Since the goal is to draft as much value as possible, I think I would go with Morneau here. If you keep him, and then get no bargains at the draft (i.e. your remaining $246 gets your exactly $246 worth of players) you will end up with $266 of value. Beltre in the same situation will give you a slightly lower total of $265.

Given the prices and projections, whom would you choose?

Does $10 + $10 + $10 = $30? (Part III)

1 Comment
January 14th, 2009 by Mays
Categories: Strategy, Trading

In Part I of this series on trading, I conjured up the following NL-only trade proposal:

Prince Fielder $31
Geoff Jenkins $1
Aaron Miles $1

Casey Kotchman $13
Brian Giles $11
Felipe Lopez $9

Part II looked at how the Fielder/Jenkins/Miles combination looked superior based on the roster flexibility that Jenkins and Miles give you. (That is, they can be dropped any time a better player becomes available.)

In Part III, I want to examine the last part of Victor’s statement:

[I]f a $30 player gets hurt, it will be much harder to replace that production than if one of the $10 players gets hurt.

That sounds reasonable, but the more I think about it, the more I disagree.

I don’t disagree with the actual statement–it’s obvious that you aren’t likely to find a $30 player off of free agency. No, I disagree because it leaves out a crucial detail: The $10 players are 3x as likely to get hurt as the $30 player.

Of course, the individual players aren’t 3x as likely to get hurt. But the chance of any of the three players missing time is three times as likely as Prince missing time.

In our scenario, if Prince gets hurt and misses the entire year, then that team is left with $3 of value ($1 for Jenkins, $1 for Miles, and $1 for Fielder’s replacement). If either Jenkins or Miles gets hurt, however, there is no detriment to the team:

Fielder injured: $3
Jenkins injured: $33
Miles injured: $33

Compare that to the other team:

Kotchman injured: $21
Giles injured: $23
Lopez injured: $25

Assuming that each player is as likely to suffer an injury as any other player, if the first team suffers a season-ending injury, it will finish with an average of $23 of value. On average, the second team will finish with the exact same $23. Both teams are affected the same by injuries (on average).

Here’s the only difference between the two: If the first team gets hit with injuries, there’s a chance they finish last, but there’s a chance they can still finish on top (depending on who is injured). If the second team faces injuries, they are in position to finish about 4th, no matter what.

Unless your league awards something for finishing 4th, you are better off with Prince Fielder and at least a chance at 1st.

Bringing It Together
So let’s combine this with what we learned in Part II: There is an advantage to choosing a star player plus replacement level players over choosing an all around balanced team, because the replacement level players give you the flexibility to find better players.

In Part III, we have seen that the risk of injury is the same for both teams. However, the “studs and scrubs” has a chance at surviving the injuries unscathed.

So why do people draft these middle-tier players?

The truth is that fantasy owners factor all of these things into their bidding (maybe unknowingly). I called Felipe Lopez a $9 player, but he would likely go for less than that at the auction. Why? Because owners understand they lose flexibility by picking average players, and so they aren’t willing to pay as much for them. The entire class of players who are worth about $5-$20 will probably go for $1-2 cheaper on average.

And where does that money go? To the top-tier players. Fantasy owners realize the advantages of drafting the star players, and so they are willing to spend a little extra. I listed Prince Fielder as being worth $33, but he could easily push his way into the upper $30’s. Owners figure they can spend an extra couple of bucks on the stars because they have a couple of $1 super-sleepers in mind for the end.

Even without knowing it, fantasy players are weighing all of these factors, and adjusting their bids accordingly.

Conclusion
That finishes up this look into some of the value considerations involved in fantasy trades. Are there any aspects I overlooked?