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	<title>Comments on: How the Price Guide Works, Part II (Positional Adjustments)</title>
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	<description>Fantasy Baseball Dollar Values, Rankings, and Discussion</description>
	<lastBuildDate>Wed, 23 Jun 2010 22:43:43 +0000</lastBuildDate>
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		<title>By: Donald Trump</title>
		<link>http://www.lastplayerpicked.com/how-the-price-guide-works-part-ii-positional-adjustments/#comment-7145</link>
		<dc:creator>Donald Trump</dc:creator>
		<pubDate>Fri, 19 Mar 2010 16:07:33 +0000</pubDate>
		<guid isPermaLink="false">http://www.lastplayerpicked.com/?p=91#comment-7145</guid>
		<description>actually, u touched on multi elig positions in feb.  
you touched on &#039;intuition vs price guide&#039; in jan.</description>
		<content:encoded><![CDATA[<p>actually, u touched on multi elig positions in feb.<br />
you touched on &#8216;intuition vs price guide&#8217; in jan.</p>
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		<title>By: Donald Trump</title>
		<link>http://www.lastplayerpicked.com/how-the-price-guide-works-part-ii-positional-adjustments/#comment-7144</link>
		<dc:creator>Donald Trump</dc:creator>
		<pubDate>Fri, 19 Mar 2010 15:47:17 +0000</pubDate>
		<guid isPermaLink="false">http://www.lastplayerpicked.com/?p=91#comment-7144</guid>
		<description>Another thought I have had: So the last C that gets drafted is drafted for $1.  But I actually think that he is worth zero. The person was picking from a group of 4 or 5 catchers, all of whom are worth the same, and his arbitrary decision to go with catcher A does not mean that catcher A has value of $1, while the other 3 catchers he was considering have zero value.  I argue that they all have the same value, zero value, at that point.  Thus, the last player drafted at each position actually has zero value, I would argue.  This has ramifications as you try to both value players and assign dollar values, as there are less players who should command a value of even $1.

I actually take this farther... if the last C has no value, does the second to last c?  I actually think that for a player to have any value, they have to be a certain percentage better than replacement level.  Your current model assumes that they can gave .001% better than replacement level, but if they are drafted are worth $1.  
I probably did not explain my position well, but maybe will get the conversation started.</description>
		<content:encoded><![CDATA[<p>Another thought I have had: So the last C that gets drafted is drafted for $1.  But I actually think that he is worth zero. The person was picking from a group of 4 or 5 catchers, all of whom are worth the same, and his arbitrary decision to go with catcher A does not mean that catcher A has value of $1, while the other 3 catchers he was considering have zero value.  I argue that they all have the same value, zero value, at that point.  Thus, the last player drafted at each position actually has zero value, I would argue.  This has ramifications as you try to both value players and assign dollar values, as there are less players who should command a value of even $1.</p>
<p>I actually take this farther&#8230; if the last C has no value, does the second to last c?  I actually think that for a player to have any value, they have to be a certain percentage better than replacement level.  Your current model assumes that they can gave .001% better than replacement level, but if they are drafted are worth $1.<br />
I probably did not explain my position well, but maybe will get the conversation started.</p>
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		<title>By: Donald Trump</title>
		<link>http://www.lastplayerpicked.com/how-the-price-guide-works-part-ii-positional-adjustments/#comment-7143</link>
		<dc:creator>Donald Trump</dc:creator>
		<pubDate>Fri, 19 Mar 2010 15:41:29 +0000</pubDate>
		<guid isPermaLink="false">http://www.lastplayerpicked.com/?p=91#comment-7143</guid>
		<description>For multi eligibility players, while your decision on valuation is logical, it misses part of their value.  Lets say you have zobrist, who has eligibility at 2b (worth $20) and ss (worth $30).  Please note I have made up the values for the purpose of this discussion.  You seem to be saying that he is  worth $30.  He is actually worth more due to the flexibility he gives you.  If your second baseman gets injured, you now need to best 2b or ss to fill in, rather than just the best 2b.  This flexibility is worth something.  Also, going forward in the draft, you have the flexibility to not just search for the best value at 2b, but the best value at either 2b or ss.
  
While I have not found a way to quantify this, I believe that multi eligibility is worth more than a 5% bump up in value.  I mention 5% as a starting point for further discusion only.

FYI, I have been doing spreadsheet analysis for fantasy baseball for a decade, and was very pleased to find your site.  I would caution about &quot;value traps&quot;, guys who the spreadsheet says are valueable, but whom your gut says are not.  Russel Martin comes to mind, as both my spreadsheet, and your price guide, have him valued highly.  Nobody who owned him last year would agree.  I do understand that we are both using the popular forecaster&#039;s projections.  But not you, me, or anyone else who wants to compete this year should really be confident they will get double digit value out of russel martin, regardless of what the spreadsheet says.  I would also say this: valuing players (or stocks as I do in real life) is more art than science.  The guide can tell me that hanley is worth 39$, but that is merely a guidepost, and I need to overlay my thoughts, &#039;the art part&#039;, to adjust this, knowing that the band for his true worth is not exactly $39, but is probably somewhere between 30 and 50. As I have realized over the years, there are always factors I can add into the model, and those factors change the values of players, so clearly we never have a model that incorporates and values everything currently knowable.  Our ability to create &#039;true&#039; values for players is just not strong enough (nasa would not be able to get the figures exact, as wall street has not been able to).</description>
		<content:encoded><![CDATA[<p>For multi eligibility players, while your decision on valuation is logical, it misses part of their value.  Lets say you have zobrist, who has eligibility at 2b (worth $20) and ss (worth $30).  Please note I have made up the values for the purpose of this discussion.  You seem to be saying that he is  worth $30.  He is actually worth more due to the flexibility he gives you.  If your second baseman gets injured, you now need to best 2b or ss to fill in, rather than just the best 2b.  This flexibility is worth something.  Also, going forward in the draft, you have the flexibility to not just search for the best value at 2b, but the best value at either 2b or ss.</p>
<p>While I have not found a way to quantify this, I believe that multi eligibility is worth more than a 5% bump up in value.  I mention 5% as a starting point for further discusion only.</p>
<p>FYI, I have been doing spreadsheet analysis for fantasy baseball for a decade, and was very pleased to find your site.  I would caution about &#8220;value traps&#8221;, guys who the spreadsheet says are valueable, but whom your gut says are not.  Russel Martin comes to mind, as both my spreadsheet, and your price guide, have him valued highly.  Nobody who owned him last year would agree.  I do understand that we are both using the popular forecaster&#8217;s projections.  But not you, me, or anyone else who wants to compete this year should really be confident they will get double digit value out of russel martin, regardless of what the spreadsheet says.  I would also say this: valuing players (or stocks as I do in real life) is more art than science.  The guide can tell me that hanley is worth 39$, but that is merely a guidepost, and I need to overlay my thoughts, &#8216;the art part&#8217;, to adjust this, knowing that the band for his true worth is not exactly $39, but is probably somewhere between 30 and 50. As I have realized over the years, there are always factors I can add into the model, and those factors change the values of players, so clearly we never have a model that incorporates and values everything currently knowable.  Our ability to create &#8216;true&#8217; values for players is just not strong enough (nasa would not be able to get the figures exact, as wall street has not been able to).</p>
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		<title>By: Molson</title>
		<link>http://www.lastplayerpicked.com/how-the-price-guide-works-part-ii-positional-adjustments/#comment-456</link>
		<dc:creator>Molson</dc:creator>
		<pubDate>Wed, 11 Mar 2009 04:09:26 +0000</pubDate>
		<guid isPermaLink="false">http://www.lastplayerpicked.com/?p=91#comment-456</guid>
		<description>RE: Util/CI/MI

Certainly.  Once you fill your C spots, the remaining Cs don&#039;t have any advantage over a 1B in a Util role.

You do need separate sets of values - players as position players and players as Util/MI/CI.

The price guide gives values for players at their most useful position, and Util is ranked last.

This is because a players value as a Util is always less than or equal to their value elsewhere because the baseline adjustment is equal to at most the smallest of the positional adjustments.</description>
		<content:encoded><![CDATA[<p>RE: Util/CI/MI</p>
<p>Certainly.  Once you fill your C spots, the remaining Cs don&#8217;t have any advantage over a 1B in a Util role.</p>
<p>You do need separate sets of values &#8211; players as position players and players as Util/MI/CI.</p>
<p>The price guide gives values for players at their most useful position, and Util is ranked last.</p>
<p>This is because a players value as a Util is always less than or equal to their value elsewhere because the baseline adjustment is equal to at most the smallest of the positional adjustments.</p>
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		<title>By: Miles</title>
		<link>http://www.lastplayerpicked.com/how-the-price-guide-works-part-ii-positional-adjustments/#comment-454</link>
		<dc:creator>Miles</dc:creator>
		<pubDate>Wed, 11 Mar 2009 02:04:12 +0000</pubDate>
		<guid isPermaLink="false">http://www.lastplayerpicked.com/?p=91#comment-454</guid>
		<description>I tested my comment in #10 using Mays&#039; retrospective draft method. I did a 6 team draft, and have new respect for how painful it is to generate the results.  

For half the teams, after each pick I removed the corresponding starter from the settings.  For instance, if one of the &quot;Change&quot; teams picked ARod, I changed that team&#039;s league settings to have 1 less starting 3B and regenerated the PG values for that team&#039;s next pick. For the other half (&quot;Static&quot;), I used the static list generated at the beginning of the draft.  I used a snake draft,  alternating the &quot;Change&quot; teams with the Static teams, choosing the highest $ value player in a needed position remaining for that team.

In Comment 10, I noted that removing a catcher from the settings reduced Martin&#039;s value from 36 to 16 (as he gets projected solely as a 3B). So, I was expecting positions to shoot up and down the list. I didn&#039;t expect, that player&#039;s relative value within a position would change. I expected that if Damon was ranked above Kemp initially, then Damon would always be above Kemp.  That wasn&#039;t the case though -- those 2 flipped positions; and they were far from isolated cases. (and as Molson comments, it make sense, just requires deeper understanding)

The results of my drafts were not conclusive.  The difference between the 1st and 6th team was only 6 place points.  Three teams tied for second.  The different team kinds alternated in the standings.

I think the primary reasons for this is that all the teams used the Price Guide pricing methodology.  If some of the drafters took alternate valuation methodologies (rototimes/sgp/etc), probably would have seen a greater spread.  

The original problem I was thinking of is how to choose the generic positions Util and P (and CI/MI). In a mock snake draft, I tried using the price guide values -- my algorithm was to choose the highest value player available.  Mays has noted that the PG tends to value Catchers higher than other people.  My algorithm led me to choose the first catcher, then, not fully understanding that the values presented were for that specific position, I chose the next highest valued player, another catcher (as my util). Had that catcher been valued as a util, he would have been much, much lower.

Instead of the reduced player pool set (as I originally thought), I think a new list is needed -- a ranking of all eligible players in each the generic positions.  The (snake) draft algorithm would then change from &quot;choose highest $ player from pitchers and hitters&quot; to, &quot;choose highest $ player from pitchers, hitters, and each generic position.&quot;  I&#039;m going to see if I can test that hypothesis next.</description>
		<content:encoded><![CDATA[<p>I tested my comment in #10 using Mays&#8217; retrospective draft method. I did a 6 team draft, and have new respect for how painful it is to generate the results.  </p>
<p>For half the teams, after each pick I removed the corresponding starter from the settings.  For instance, if one of the &#8220;Change&#8221; teams picked ARod, I changed that team&#8217;s league settings to have 1 less starting 3B and regenerated the PG values for that team&#8217;s next pick. For the other half (&#8220;Static&#8221;), I used the static list generated at the beginning of the draft.  I used a snake draft,  alternating the &#8220;Change&#8221; teams with the Static teams, choosing the highest $ value player in a needed position remaining for that team.</p>
<p>In Comment 10, I noted that removing a catcher from the settings reduced Martin&#8217;s value from 36 to 16 (as he gets projected solely as a 3B). So, I was expecting positions to shoot up and down the list. I didn&#8217;t expect, that player&#8217;s relative value within a position would change. I expected that if Damon was ranked above Kemp initially, then Damon would always be above Kemp.  That wasn&#8217;t the case though &#8212; those 2 flipped positions; and they were far from isolated cases. (and as Molson comments, it make sense, just requires deeper understanding)</p>
<p>The results of my drafts were not conclusive.  The difference between the 1st and 6th team was only 6 place points.  Three teams tied for second.  The different team kinds alternated in the standings.</p>
<p>I think the primary reasons for this is that all the teams used the Price Guide pricing methodology.  If some of the drafters took alternate valuation methodologies (rototimes/sgp/etc), probably would have seen a greater spread.  </p>
<p>The original problem I was thinking of is how to choose the generic positions Util and P (and CI/MI). In a mock snake draft, I tried using the price guide values &#8212; my algorithm was to choose the highest value player available.  Mays has noted that the PG tends to value Catchers higher than other people.  My algorithm led me to choose the first catcher, then, not fully understanding that the values presented were for that specific position, I chose the next highest valued player, another catcher (as my util). Had that catcher been valued as a util, he would have been much, much lower.</p>
<p>Instead of the reduced player pool set (as I originally thought), I think a new list is needed &#8212; a ranking of all eligible players in each the generic positions.  The (snake) draft algorithm would then change from &#8220;choose highest $ player from pitchers and hitters&#8221; to, &#8220;choose highest $ player from pitchers, hitters, and each generic position.&#8221;  I&#8217;m going to see if I can test that hypothesis next.</p>
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		<title>By: Molson</title>
		<link>http://www.lastplayerpicked.com/how-the-price-guide-works-part-ii-positional-adjustments/#comment-411</link>
		<dc:creator>Molson</dc:creator>
		<pubDate>Sun, 08 Mar 2009 16:29:20 +0000</pubDate>
		<guid isPermaLink="false">http://www.lastplayerpicked.com/?p=91#comment-411</guid>
		<description>Yep - if you remove the outliers the SD gets lowered making anyone who&#039;s above average for that stat more valuable.

Take SB.  Once the top 3-4 SB guys are taken out, the SD for the stat goes way down and thus a 20 steal guy becomes a lot more valuable than before since there&#039;s a dwindling pool of steals.</description>
		<content:encoded><![CDATA[<p>Yep &#8211; if you remove the outliers the SD gets lowered making anyone who&#8217;s above average for that stat more valuable.</p>
<p>Take SB.  Once the top 3-4 SB guys are taken out, the SD for the stat goes way down and thus a 20 steal guy becomes a lot more valuable than before since there&#8217;s a dwindling pool of steals.</p>
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		<title>By: Miles</title>
		<link>http://www.lastplayerpicked.com/how-the-price-guide-works-part-ii-positional-adjustments/#comment-397</link>
		<dc:creator>Miles</dc:creator>
		<pubDate>Sat, 07 Mar 2009 15:55:47 +0000</pubDate>
		<guid isPermaLink="false">http://www.lastplayerpicked.com/?p=91#comment-397</guid>
		<description>One thing I&#039;ve found interesting that isn&#039;t obvious-- with the same stats, a specific player&#039;s ranking will change within a position depending on the # positions available.  For instance, 
in this league: http://tinyurl.com/bcdu2u 
Johnny Damon is worth $2 more than Matt Kemp.
but in http://tinyurl.com/bx524c
Kemp is worth $2 more than Damon.
Both leagues used 2008 stats. Both are only OF eligible.  The only difference in the leagues is A has No infielders, 2 OF, 1 SP, 1 RP -- league B is Yahoo preset.
(I found this by trying to test removing positions  from the setup after a player is drafted (my comment #10 above).  It makes sense, as when positions are removed, the leagues&#039; stat distribution changes, but it was not an obvious outcome to me.</description>
		<content:encoded><![CDATA[<p>One thing I&#8217;ve found interesting that isn&#8217;t obvious&#8211; with the same stats, a specific player&#8217;s ranking will change within a position depending on the # positions available.  For instance,<br />
in this league: <a href="http://tinyurl.com/bcdu2u" rel="nofollow">http://tinyurl.com/bcdu2u</a><br />
Johnny Damon is worth $2 more than Matt Kemp.<br />
but in <a href="http://tinyurl.com/bx524c" rel="nofollow">http://tinyurl.com/bx524c</a><br />
Kemp is worth $2 more than Damon.<br />
Both leagues used 2008 stats. Both are only OF eligible.  The only difference in the leagues is A has No infielders, 2 OF, 1 SP, 1 RP &#8212; league B is Yahoo preset.<br />
(I found this by trying to test removing positions  from the setup after a player is drafted (my comment #10 above).  It makes sense, as when positions are removed, the leagues&#8217; stat distribution changes, but it was not an obvious outcome to me.</p>
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		<title>By: Mays</title>
		<link>http://www.lastplayerpicked.com/how-the-price-guide-works-part-ii-positional-adjustments/#comment-388</link>
		<dc:creator>Mays</dc:creator>
		<pubDate>Fri, 06 Mar 2009 16:42:19 +0000</pubDate>
		<guid isPermaLink="false">http://www.lastplayerpicked.com/?p=91#comment-388</guid>
		<description>@Peter: After reading the excerpts on your site from Patton&#039;s early 90&#039;s books, I almost grabbed copies of several of the annuals from that era (Patton, Benson, and Golenbock) off of the Amazon Marketplace.  I haven&#039;t really read any of those authors, but I&#039;d like to at some point.

Two Price Guide spinoffs I would love to do if I could find the time to do them:

1) An In-Draft Price Guide.  Basically, what you mention: a spreadsheet version of the Price Guide that adjusts prices as the draft progresses.

2) An In-Season Price Guide.  A tool to display dollar values based on year-to-date stats, preferably right on a person&#039;s league site (i.e. within Yahoo, ESPN, CBS, etc.).</description>
		<content:encoded><![CDATA[<p>@Peter: After reading the excerpts on your site from Patton&#8217;s early 90&#8217;s books, I almost grabbed copies of several of the annuals from that era (Patton, Benson, and Golenbock) off of the Amazon Marketplace.  I haven&#8217;t really read any of those authors, but I&#8217;d like to at some point.</p>
<p>Two Price Guide spinoffs I would love to do if I could find the time to do them:</p>
<p>1) An In-Draft Price Guide.  Basically, what you mention: a spreadsheet version of the Price Guide that adjusts prices as the draft progresses.</p>
<p>2) An In-Season Price Guide.  A tool to display dollar values based on year-to-date stats, preferably right on a person&#8217;s league site (i.e. within Yahoo, ESPN, CBS, etc.).</p>
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		<title>By: Peter</title>
		<link>http://www.lastplayerpicked.com/how-the-price-guide-works-part-ii-positional-adjustments/#comment-380</link>
		<dc:creator>Peter</dc:creator>
		<pubDate>Fri, 06 Mar 2009 04:48:43 +0000</pubDate>
		<guid isPermaLink="false">http://www.lastplayerpicked.com/?p=91#comment-380</guid>
		<description>Miles is onto something Les Leopold tried to harness back in the days of Peter Golenbock&#039;s How to Win at Rotisserie Baseball books. The amount of talent available and the needs of all teams change with every pick/purchase, whether in a draft or an auction. 

Les imagined a spreadsheet add on called The Optimizer, which would recalc prices for your team based on who you had, the needs of the other teams, and who was available. Since then many have tried to make it work, and I don&#039;t think anyone has come close. It&#039;s the ultimate traveling salesman problem.

It is great seeing you try to tackle these problems, Mays. If you haven&#039;t read Les&#039;s stuff I recommend it. It doesn&#039;t talk about head to head or draft leagues, back then we couldn&#039;t really imagine such things, but you&#039;ll find a lot of spade work to pick through. Good luck.</description>
		<content:encoded><![CDATA[<p>Miles is onto something Les Leopold tried to harness back in the days of Peter Golenbock&#8217;s How to Win at Rotisserie Baseball books. The amount of talent available and the needs of all teams change with every pick/purchase, whether in a draft or an auction. </p>
<p>Les imagined a spreadsheet add on called The Optimizer, which would recalc prices for your team based on who you had, the needs of the other teams, and who was available. Since then many have tried to make it work, and I don&#8217;t think anyone has come close. It&#8217;s the ultimate traveling salesman problem.</p>
<p>It is great seeing you try to tackle these problems, Mays. If you haven&#8217;t read Les&#8217;s stuff I recommend it. It doesn&#8217;t talk about head to head or draft leagues, back then we couldn&#8217;t really imagine such things, but you&#8217;ll find a lot of spade work to pick through. Good luck.</p>
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		<title>By: Dough</title>
		<link>http://www.lastplayerpicked.com/how-the-price-guide-works-part-ii-positional-adjustments/#comment-344</link>
		<dc:creator>Dough</dc:creator>
		<pubDate>Tue, 03 Mar 2009 21:11:11 +0000</pubDate>
		<guid isPermaLink="false">http://www.lastplayerpicked.com/?p=91#comment-344</guid>
		<description>One issue about adjusting for positional scarcity is that it exacerbates errors in projections, effects of injuries, etc. If Joe Mauer gets hurt, or fails to meet expectations, you are extraordinarily screwed because you have to replace him with a terrible replacement-level catcher. On the other hand, if Lance Berkman gets hurt or fails to meet expectations, it&#039;s easier to find a decent replacement. I realize that&#039;s the whole point of why Mauer should be so valuable -- but based on small swings of projections or performance, positional adjustment can be affected greatly. That&#039;s why I always shade down the effects of positional adjustment.</description>
		<content:encoded><![CDATA[<p>One issue about adjusting for positional scarcity is that it exacerbates errors in projections, effects of injuries, etc. If Joe Mauer gets hurt, or fails to meet expectations, you are extraordinarily screwed because you have to replace him with a terrible replacement-level catcher. On the other hand, if Lance Berkman gets hurt or fails to meet expectations, it&#8217;s easier to find a decent replacement. I realize that&#8217;s the whole point of why Mauer should be so valuable &#8212; but based on small swings of projections or performance, positional adjustment can be affected greatly. That&#8217;s why I always shade down the effects of positional adjustment.</p>
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