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	<title>Comments on: How the Price Guide Works, Part III (Dollar Values)</title>
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	<link>http://www.lastplayerpicked.com/how-the-price-guide-works-part-iii-dollar-values/</link>
	<description>Fantasy Baseball Dollar Values, Rankings, and Discussion</description>
	<lastBuildDate>Thu, 09 Feb 2012 00:33:28 +0000</lastBuildDate>
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		<title>By: Mike</title>
		<link>http://www.lastplayerpicked.com/how-the-price-guide-works-part-iii-dollar-values/#comment-9484</link>
		<dc:creator>Mike</dc:creator>
		<pubDate>Tue, 10 Jan 2012 19:56:58 +0000</pubDate>
		<guid isPermaLink="false">http://www.lastplayerpicked.com/?p=94#comment-9484</guid>
		<description>My league uses a 6x6 format that adds Holds and Batter&#039;s K&#039;s. We use 10 hitters (starting 8 and 2 utils) and 5 SP and 5 RP. The optimal split comes out at 43% for hitters and 57% hitters. How come? Any thoughts? Thanks! Mike</description>
		<content:encoded><![CDATA[<p>My league uses a 6&#215;6 format that adds Holds and Batter&#8217;s K&#8217;s. We use 10 hitters (starting 8 and 2 utils) and 5 SP and 5 RP. The optimal split comes out at 43% for hitters and 57% hitters. How come? Any thoughts? Thanks! Mike</p>
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		<title>By: mike p</title>
		<link>http://www.lastplayerpicked.com/how-the-price-guide-works-part-iii-dollar-values/#comment-8811</link>
		<dc:creator>mike p</dc:creator>
		<pubDate>Sun, 20 Feb 2011 22:04:50 +0000</pubDate>
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		<description>re: brent

maybe cause less spots means less demand for that spot to be filled, more options available in FA thus lowering cost?</description>
		<content:encoded><![CDATA[<p>re: brent</p>
<p>maybe cause less spots means less demand for that spot to be filled, more options available in FA thus lowering cost?</p>
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		<title>By: Brent Jesko</title>
		<link>http://www.lastplayerpicked.com/how-the-price-guide-works-part-iii-dollar-values/#comment-7271</link>
		<dc:creator>Brent Jesko</dc:creator>
		<pubDate>Fri, 14 May 2010 00:25:30 +0000</pubDate>
		<guid isPermaLink="false">http://www.lastplayerpicked.com/?p=94#comment-7271</guid>
		<description>I was playing with the player values under different scenarios, and found that as I reduced the number of pitchers on a league roster, the value per player actually went down.  This was counter-intuitive to me, since if I played in a league where only 1 pitcher was allowed, but all 5 pitching categories still counted, I would naturally pay much more to get the pitcher I wanted.  Any thoughts on why your software doesn&#039;t reflect this?</description>
		<content:encoded><![CDATA[<p>I was playing with the player values under different scenarios, and found that as I reduced the number of pitchers on a league roster, the value per player actually went down.  This was counter-intuitive to me, since if I played in a league where only 1 pitcher was allowed, but all 5 pitching categories still counted, I would naturally pay much more to get the pitcher I wanted.  Any thoughts on why your software doesn&#8217;t reflect this?</p>
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		<title>By: Tony</title>
		<link>http://www.lastplayerpicked.com/how-the-price-guide-works-part-iii-dollar-values/#comment-1437</link>
		<dc:creator>Tony</dc:creator>
		<pubDate>Tue, 28 Apr 2009 11:21:33 +0000</pubDate>
		<guid isPermaLink="false">http://www.lastplayerpicked.com/?p=94#comment-1437</guid>
		<description>Hi.  I&#039;m wondering what the 2 dollar values represent for each player?  i.e.Josh Fields -$5, $1

Thanks</description>
		<content:encoded><![CDATA[<p>Hi.  I&#8217;m wondering what the 2 dollar values represent for each player?  i.e.Josh Fields -$5, $1</p>
<p>Thanks</p>
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